![]() The rounds remain present in game code but are not placed in any locations, and if somehow obtained cannot be used in any weapons, even those chambered for the correct caliber. Called "Junk" or "JNK", these rounds all provided the same modifiers regardless of caliber: 0.75x to Damage and 1.5x to Gun Condition. ![]() The Junk Rounds perk from the Dead Money add-on was at one point intended to create ammunition of a special subtype. The following is based on Fallout: New Vegas cut content. However, this also means they break up when they hit things like armor plate, drastically reducing the weapon's penetrating power. Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. ![]()
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